var tgd = tgd || {};
tgd.Simulations = tgd.Simulations || {};
tgd.Simulations.Zombies = tgd.Simulations.Zombies || {};

tgd.Simulations.Zombies.Weapon = function (physics, range, actionType, id) {

	var _physics = physics;
	var _range = range;
	var _type = actionType
	var _i = id;

	//this.ID getter = function() { return _i; }
	//this.Range getter = function() { return _range; }
	//this.ActionType getter = function() { return _type; }

	this.ID = _i;
	this.Range = _range;
	this.ActionType = _type;

	this.attack = function(person) { _physics.attack(this, person); }
}
